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Graphics fall into to two main categories: Vector graphics Notice that even blown up this
large, it's still fairly smooth. You only see a little bit of jagginess
because your monitor can only display this graphic using pixels. If
you were to print it out, you'd see that it's as smooth as the same
graphic at 100%. That's because this is a bitmap
graphic. It's composed of little squares called pixels. When you enlarge
the graphic, the software must guess where to put the extra pixels necessary
to make it larger. Let's zoom in even closer on these graphics. Finally, let's take a look at what happens to this same graphic — in both vector and bitmap format — when it's reduced in size. This comparison is a little unfair, because we're comparing apples and oranges, so to speak. We've got to zoom in on the reduced graphic in order to see anything: this changes nothing in a vector graphic, but as we've seen before, zooming does interesting things to bitmap graphics. Basically, when you enlarge a bitmap graphic you'll notice pixelation (jaggies or stairstepping shown above). That's because the software has to guess where to put the extra pixels. When you reduce the graphic, the
software has to decide which pixels to throw out. Both the addition
and discarding of pixels in software is what's know as interpolation.
You'll usually get less pixelation if you reduce or enlarge by even
amounts, like 25%, 50%, and 75%. |